Celeas Lightsoara

Male Elven Housekeeper

He is an adolescent elf with grey eyes, short curly dark-brown hair, and light brown skin.

Personality Traits: Kind, Evasive.

Alignment: neutral.

Born: 746 AC (Age 54)

Orientation: Bisexual

Home: Wheat Field

Settlement: Haldior

Mother: Rianth Rindana Yrith

Father: Magleg Pengormin Lightsoara

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 9 10 13 12
-2 +1 +1 +1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, History +3

Abilities:

  • Fey Ancestry. Celeas has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 2 cp Flask or tankard common 1 lb.
1 Four-leaf clover common Some say that four-leaf clovers are a good luck charm.
1 1 gp 5 sp 1 cp Money Pouch common Celeas' money pouch. It has 14 sp and 11 cp in it. ½ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Download as Fantasy Grounds NPC

Send Feedback