Lorarvys Altkarr

Female Half-Orcish Housekeeper

She is an adolescent half-orc with hazel eyes, long flowing brown hair, and medium green skin.

Personality Traits: Candid, Altruistic.

Alignment: chaotic good.

She is a follower of Gaia. (CN)

Born: 786 AC (Age 14)

Orientation: Hetrosexual

Home: Wheat Field

Settlement: Camp Hurkborg

Mother: Naliajit Altkarr

Father: Helias Altkarr

Siblings

Statistics

STRDEXCONWISINTCHR
12 11 11 8 10 9
+1 -1

ACHPPassive
Perception
Speed
10 4 9 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Nature +2

Abilities:

  • Relentless Endurance. When Lorarvys is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Lorarvys can't use this feature again until you finish a long rest.
  • Savage Attacks. When Lorarvys scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Draconic, Common, Orcish

Inventory

Quantity Value Item Description Weight
1 8 gp "The Road" (Dog-eared) By Cissy Garner

The most popular tales of Caspio's adventures, packed with romance and danger, these stories have been passed down via Oral Tradition for generations, and now are collected together in print for the first time. A holy book for the devout.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 2 cp Broom A well used broom.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 10 gp Lock A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. 1 lb.
1 1 gp 6 sp 7 cp Money Pouch Lorarvys' money pouch. It has 1 gp, 5 sp and 17 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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