Floweal Boffhair Frerdin Ulongyvin Gaukward
Male Gnomish Housekeeper
He is an adult gnome with brown eyes, dyed blue hair in a mohawk, a horseshoe moustache, and medium brown skin.
Personality Traits: Reckless, Patient.
Alignment: lawful neutral.
He is a follower of Solos. (LN)
Born: 718 AC (Age 82)
Orientation: Hetrosexual
Home: Bramble Bush
Settlement: Brunrasglind
Spouse: Clipnose Náial Goldheaver Donnamnna Gaukward
Mother: Bettin Yadar Bluntshoulder Orbryiiaal Ulongyvin (Deceased)
Father: Vanndal Rasmiv Bellilona Marforg Ulongyvin (Deceased)
Children
- Gamhanger Prexijaac Lawrence Gaukward - age 23 ♀
- Deeptunnel Fanpar Gaukward - age 11 ♂
- Aredda Meadows Gaukward - age 8 ♂
Siblings
- Estell Matthias Drazavuran Ulongyvin-Crow - age 110 ♀
- Torn Underears Dwaliorin Ulongyvin Deepsmelter - age 107 ♀
- Ortlarg Evioronth Elebrde Ulongyvin Duralin - age 100 ♀
- Klichuutkan Cechiarush Farr Ulongyvin Fangrin - age 91 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 10 | 10 | 12 | 10 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: lawful neutral
Size: Small
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +3
Abilities:
- Gnome Cunning. Floweal has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Spoken Languages: Gnomish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A matchbook | A matchbook containing 9 matches. | ||
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Clipnose Náial Goldheaver Donnamnna" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 sp 5 cp | Money Pouch | Floweal's money pouch. It has 25 cp in it. | ½ lb. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |