Kimáin son of Durluin
Male Dwarven Noble
He is an adult dwarf with grey eyes, short auburn hair, a big bushy beard, and light pink skin.
Personality Traits: Unperturbed.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 723 AC (Age 77)
Orientation: Hetrosexual
Home: Durluin's Manor
Settlement: Brassridge
Spouse: Naugar Bronzedeep
Mother: Eiliwen Alecleave
Father: Durluin son of Náalin
Siblings
- Faerin son of Durluin - age 72 ♂
- Foróin son of Durluin - age 57 ♂
- Kinarvi son of Durluin - age 48 ♂
- Narluin son of Durluin - age 35 ♂
- Iblialin son of Durluin - age 30 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 12 | 10 | 9 | 8 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 8 | 10 | 25 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +1
Abilities:
- Dwarven Resilience. Kimáin has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 90 gp | Alexandrite earring | uncommon | A platinum earring, with a medium alexandrite inset. | |
| 2 | Chewed gum | common | A piece of chewed gum. | ||
| 1 | 100 gp 9 cp | Grandiose Jade necklace | common | A pewter necklace, with a string of 8 small jade gems. | |
| 1 | 20 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 14 gp 4 sp | Money Pouch | common | Kimáin's money pouch. It has 13 gp, 12 sp and 20 cp in it. | ⅞ lb. |
| 1 | 2 gp | Ornate Key | common | An ornate key with "Naugar" engraved on it. The dwarven equivalent of a wedding ring. | |
| 1 | Negotiable | The cursed duck of darkvision | uncommon | A duck made of cloth and leather. When squeezed, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. |