Wormar Balbodoc Belcraash Korkor
Female Gnomish Housekeeper
She is an adult gnome with brown eyes, long dyed blue hair tied back in a knot, and medium brown skin.
Personality Traits: Dull.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 768 AC (Age 32)
Orientation: Homosexual
Home: Vegetable Patch
Settlement: Ningdalhalh
Mother: Digglefoot Gimori Shaciim Dáinuith Korkor
Father: Agathorter Fizzpuu Strickland Fitts Lorntun Korkor
Siblings
- Dáórói Bitlarg Yitglerm Korkor Pewterhammer - age 61 ♀
- Arweda Tutrog Abpuu Korkor Ronilda - age 57 ♂
- Matthews Náibun Amroon Korkor - age 44 ♂
- Goodville Quilshanri Arieit Korkor Steelquench - age 41 ♂
- Latedeep Avilina Korkor - age 37 ♀
- Creaik Copperbrow Barbara Korkor - age 35 ♂
- Pod Mithawer Beljhis Korkor - age 32 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 9 | 10 | 12 | 8 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0
Abilities:
- Gnome Cunning. Wormar has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Spoken Languages: Gnomish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 2 gp 5 sp 5 cp | Money Pouch | Wormar's money pouch. It has 1 gp, 14 sp and 15 cp in it. | ⅝ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 5 cp | Painted wood necklace | A string of very large painted wooden beads. |