Amphiia Brenjuull Valmeilen Indena Millicent
Female Gnomish Hunter
She is an adult gnome with grey eyes, long styled dyed lemon yellow hair, and light brown skin.
Personality Traits: Oblivious.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 726 AC (Age 74)
Orientation: Hetrosexual
Home: Hunters
Settlement: Ningdalhalh
Spouse: Silverdeep Mimososa Teahole Estelluby Millicent
Mother: Drashrr Eagerdeep Rianas Forgkor Indena (Deceased)
Father: Polatuuid Vior Rithun Elberindna Indena
Children
- Beanville Celebel Binerin Millicent - age 30 ♀
- Grimaose Bitrog Millicent - age 29 ♀
- Thialljad Botyit Millicent - age 24 ♂
- Myimrla Aredhwenel Millicent - age 12 ♂
Siblings
- Durskath Eledhwoth Tuttun Indena Nintmar - age 77 ♀
- Chromehand Indena - age 59 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 10 | 8 | 12 | 9 |
| -2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 9 | 25 ft. |
Alignment: chaotic good
Size: Small
Senses: Darkvision
Actions:
- Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +1, Nature +3
Abilities:
- Gnome Cunning. Amphiia has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Spoken Languages: Gnomish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 1 | 50 gp | Draft Horse | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Silverdeep Mimososa Teahole Estelluby" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | Lock of hair | An old looking lock of hair, tied with twine. | ||
| 1 | 9 sp 9 cp | Money Pouch | Amphiia's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | Twine | A short length of twine. Just a few foot long. |