Sibyl Henderson

Female Tiefling

She is an elderly tiefling with white eyes, long flowing grey hair, and crimson skin. She has curved horns.

Personality Traits: Candid, Jovial, Kind.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 747 AC (Age 53)

Orientation: Hetrosexual

Home: Vineyard

Settlement: Ulversridge

Mother: Elinor Henderson (Deceased)

Father: Eustacius Henderson the 2nd (Deceased)

Statistics

STRDEXCONWISINTCHR
6 11 10 8 10 14
-2 -1 +2

ACHPPassive
Perception
Speed
10 4 9 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +1

Abilities:

  • Hellish Resistance. Sibyl has resistance to fire damage.
  • Infernal Legacy. Sibyl knows the cantrip. Charisma is the spellcasting ability for this spell.

Spoken Languages: Common, Infernal

Inventory

Quantity Value Item Description Weight
1 10 gp "Grhals Alchemical Tables" By Grhal Baker

A groundbreaking reference book of chemical combinations and what they do when mixed. Invaluable to the trained alchemist, utterly impenetrable to the layman. When making an arcana skill check with proficiency on the subject of alchemy, you can consult this book to gain +2 to the check. You can only consult one book per check.
5 lbs.
1 10 gp "Identifying Stonework" By Thóni Eagertunnel

A guidebook on the identification of dwarven stone works. The book is broken down by era and faction. It concludes with a short chapter on lost Theyrusen works.
5 lbs.
2 Button A loose yellow button.
1 10 gp 1 sp 2 cp Engraved Quartz-studded ring A copper ring, with 4 medium quartz stones inset and fine engraving work.
1 3 gp 8 sp 3 cp Extravagant Quartz necklace A pewter necklace, with a string of 3 small quartz gems.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 1 gp 2 sp 5 cp Money Pouch Sibyl's money pouch. It has 1 gp, 2 sp and 5 cp in it. ³⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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