Wesley Erwin
Male Human Poacher
He is an elderly human with green eyes, short blond hair, a full beard, and light pink skin.
Personality Traits: Impatient, Unperturbed, Downbeat.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 740 AC (Age 60)
Orientation: Hetrosexual
Home: None
Settlement: Ulversridge
Mother: Effie Erwin (Deceased)
Father: Albert Erwin (Deceased)
Siblings
- Margery Erwin - age 46 ♀
- Cissy Taillour-Cooper - age 43 ♀
- Levi Erwin - age 42 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 11 | 9 | 10 | 10 | 8 |
-2 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 16 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +2, Acrobatics +2, Perception +2
Abilities:
- Sneak Attack. Once per turn, Wesley can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Wesley knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
6 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 6 gp 5 cp | Money Pouch | Wesley's money pouch. It has 5 gp, 10 sp and 5 cp in it. | ⅜ lb. |
1 | Pocket lint | Some pocket lint. | ||
1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |
1 | 1 gp | Vial |