Sheerit Tailarius
Male Otterfolk Sage
He is an adult otterfolk with black eyes and light brown fur with brown streaks.
Personality Traits: Irritable, Upbeat, Kind.
Alignment: chaotic good.
He is a follower of Marlon. (NG)
Born: 768 AC (Age 31)
Orientation: Hetrosexual
Home: None
Settlement: Gardon (immigrated from Balboworth)
Spouse: Teatu Greencloor (Deceased)
Mother: Dáinundin Bradly (Deceased)
Father: Lulukin Tailarius (Deceased)
Children
- Deatee Greencloor - age 7 ♀
Siblings
- Dooreep Tailarius - age 30 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 9 | 11 | 9 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Performance +2, History +2
Abilities:
- Hold Breath. Sheerit can hold their breath for up to 30 minutes at a time.
- Bite. Sheerit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Sheerit can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Sheerit is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 30 gp | Bagpipes | common | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 6 lbs. |
| 1 | Child's drawing | common | A child's drawing of a horse. | ||
| 1 | 13 gp 3 cp | Engraved Tourmaline ring | common | A silver ring, with 1 small a tourmaline stone inset and fine engraving work. | |
| 1 | 2 gp | Flute | common | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 1 lb. |
| 1 | 10 gp | Leather | common | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 1 gp 5 sp 7 cp | Money Pouch | common | Sheerit's money pouch. It has 1 gp, 4 sp and 17 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 19 gp | Quartz silver gorget | uncommon | A heavy gorget made of silver, studded with a large quartz. | |
| 1 | 25 gp | Rapier | common | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | 10 gp | Shortsword | common | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |