Sheerit Tailarius

Male Otterfolk Sage

He is an adult otterfolk with black eyes and light brown fur with brown streaks.

Personality Traits: Irritable, Upbeat, Kind.

Alignment: chaotic good.

He is a follower of Marlon. (NG)

Born: 768 AC (Age 31)

Orientation: Hetrosexual

Home: None

Settlement: Gardon (immigrated from Balboworth)

Spouse: Teatu Greencloor (Deceased)

Mother: Dáinundin Bradly (Deceased)

Father: Lulukin Tailarius (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 9 11 9 9
-2 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Performance +2, History +2

Abilities:

  • Hold Breath. Sheerit can hold their breath for up to 30 minutes at a time.
  • Bite. Sheerit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Sheerit can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Sheerit is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Rarity Description Weight
1 30 gp Bagpipes common If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 6 lbs.
1 Child's drawing common A child's drawing of a horse.
1 13 gp 3 cp Engraved Tourmaline ring common A silver ring, with 1 small a tourmaline stone inset and fine engraving work.
1 2 gp Flute common If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 1 lb.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 1 gp 5 sp 7 cp Money Pouch common Sheerit's money pouch. It has 1 gp, 4 sp and 17 cp in it. ⁷⁄₁₆ lb.
1 19 gp Quartz silver gorget uncommon A heavy gorget made of silver, studded with a large quartz.
1 25 gp Rapier common A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 10 gp Shortsword common A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.

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