Sue Drew
Female Human Housekeeper
She is an adult human with amber eyes, long flowing strawberry hair, and olive skin.
Personality Traits: Unperturbed, Pessimistic.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 758 AC (Age 42)
Orientation: Hetrosexual
Home: Drew's Furriers
Settlement: Alnbourne
Spouse: Milot Drew
Mother: Georgianna May (Deceased)
Father: Iordanus May the 2nd (Deceased)
Children
- Cleveland Drew - age 13 ♂
- Lagot Drew the 2nd - age 5 ♂
- Godfrey Drew - age 1 ♂
- Sally Drew - age 0 ♀
Siblings
- Will May - age 38 ♂
- Thirza Burr - age 37 ♀
- Jonah May - age 34 ♂
- Peter May the 2nd - age 29 ♂
- Bartholomew May - age 23 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 12 | 9 | 12 | 8 |
| -2 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +1
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 2 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Milot" engraved on the inside. | |
| 1 | Lock of hair | common | An old looking lock of hair, tied with twine. | ||
| 1 | 2 gp 2 sp 7 cp | Money Pouch | common | Sue's money pouch. It has 1 gp, 10 sp and 27 cp in it. | ¾ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 1 cp | Sling bullet | common | 1½ lbs. |