Amanda Gregg
Female Human
She is an elderly human with amber eyes, very short silver hair, and light pink skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 740 AC (Age 60)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Alnbourne
Mother: Bertie Gregg (Deceased)
Father: Aylwin Gregg (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 10 | 10 | 10 | 9 | 10 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 8 gp | "Brotherhood" (Annotated) | common | The main holy book of the followers of Marlon, Brotherhood advocates a life of service as the truth path to a fulfilled and meaningful existence. The pages are covered with handwritten notes. | 5 lbs. |
| 1 | 15 gp | "Traditional Elven Songs" (1st Edition) | uncommon |
By Tinuien Summell Contains lyrics and musical notation for many traditional elven bard songs. It contains the original elvish and common translations. It is from the first print run. |
5 lbs. |
| 1 | 25 gp 1 sp 4 cp | Amethyst dangle earrings | common | A pair of copper earrings, with small amethyst stones hanging. | |
| 1 | Crumpled map | common | A crumpled map of a region, now unreadable. | ||
| 1 | Dice | common | A standard six-sided die. | ||
| 1 | 5 gp 8 sp | Extravagant Quartz necklace | common | A silver necklace, with a string of 4 small quartz gems. | |
| 1 | 2 gp 7 sp 9 cp | Money Pouch | common | Amanda's money pouch. It has 1 gp, 15 sp and 29 cp in it. | ⅞ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |