Binli daughter of Kilni
Female Dwarven Housekeeper
She is an adult dwarf with amber eyes, long styled dark-brown hair, a full beard, and medium brown skin.
Personality Traits: Lost Faith, Downbeat.
Alignment: lawful evil.
She is a follower of Xor. (LE)
Born: 690 AC (Age 110)
Orientation: Hetrosexual
Home: Hilltop Barley Field
Settlement: Granitedeep
Spouse: Dáinini Bluntsmelter
Mother: Kilni daughter of Thalin
Father: Bodluin son of Kimadur
Children
- Kilni daughter of Binli - age 33 ♀
- Kimorin Bluntsmelter - age 29 ♂
- Thráuith Bluntsmelter - age 2 ♂
Siblings
- Mîrór daughter of Kilni - age 144 ♀
- Frerori daughter of Kilni - age 126 ♀
- Ibliáin daughter of Kilni - age 115 ♀
- Mahli son of Bodluin - age 108 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 11 | 13 | 9 | 8 | 10 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: lawful evil
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2
Abilities:
- Dwarven Resilience. Binli has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Crumpled map | common | A crumpled map of a region, now unreadable. | ||
| 1 | 2 gp | Holy Symbol (Xor) | common | A holy symbol in the shape of crossed swords. | |
| 1 | 1 gp 3 sp 5 cp | Money Pouch | common | Binli's money pouch. It has 11 sp and 25 cp in it. | ¾ lb. |
| 1 | 3 gp | Ornate Lock | common | An ornate lock with "Dáinini" engraved on it. The dwarven equivalent of a wedding ring. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 2 cp | Soap | common | ||
| 1 | 10 gp | Wand | common | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 1 lb. |