Faithful Ellati Runemastial

Male Elven Cleric

He is an adult elf with grey eyes, short curly dark-brown hair, a clean shaven face, and light brown skin.

Personality Traits: Shy, Jovial.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 545 AC (Age 255)

Orientation: Hetrosexual

Home: Temple of Caspio

Settlement: Eastingden (immigrated from Eldiral)

Mother: Nerdwen Serinduiliel Larentast (Deceased)

Father: Orod Curufi Runemastial (Deceased)

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
10 13 12 12 9 10
+1 +1 +1

ACHPPassive
Perception
Speed
13 28 11 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +4, Religion +3, Insight +4

Abilities:

  • Fey Ancestry. Ellati has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Spellcasting. Ellati is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Elvish, Common, Otterese (basic), Dwarvish (basic)

Inventory

Quantity Value Item Description Weight
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 cp Flask or tankard 1 lb.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 13 gp 7 sp Money Pouch Ellati's money pouch. It has 13 gp and 7 sp in it. ⅜ lb.

Download as Fantasy Grounds NPC

Send Feedback