Serias Galadrde Ilstarsde
Female Elven Farmer
She is an adult elf with brown eyes, long flowing black hair, and medium brown skin.
Personality Traits: Idealistic, Tense, Kind.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 471 AC (Age 329)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Eldiral
Spouse: Galmotdir Celebion Berddu
Mother: Elwingdal Ilstarsde
Father: Oropherdir Indir Runemastial
Children
- Erestolas Berddu - age 66 ♂
- Maeg Berddu - age 56 ♂
- Eledhas Ilstarsde - age 56 ♀
Siblings
- Eldirda Nerdna Ilstarsde - age 340 ♀
- Amroos Amrant Runemastial - age 181 ♂
- Novice Nerdas Runemastial - age 128 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 9 | 10 | 8 | 8 |
| +2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Animal Handling +2, Nature +1
Abilities:
- Fey Ancestry. Serias has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Draft Horse | ||
| 1 | 12 gp 7 sp 7 cp | Engraved Garnet ring | A gilded copper ring, with 1 small a garnet stone inset and fine engraving work. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Galmotdir Celebion" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 9 sp 9 cp | Money Pouch | Serias' money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | Picture of a family | A printed image made using a Mirror of Frozen Image. It depicts a family. | ||
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |