Lieutenant Largstup
Male Orcish Guard
He is an adult orc with black eyes, a shaved head, stubble, and grey skin.
Personality Traits: Irritable, Lost Faith, Honest.
Alignment: chaotic neutral.
Born: 765 AC (Age 35)
Orientation: Hetrosexual
Home: Hunters
Settlement: Hergbetham
Spouse: Largcor
Mother: Killpit (Deceased)
Father: Narnrit (Deceased)
Children
- Narnrit Junior - age 18 ♂
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 9 | 9 | 12 | 12 | 11 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 30 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +2, Athletics +3, Animal Handling +3
Abilities:
- Relentless Endurance. When Largstup is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Largstup can't use this feature again until you finish a long rest.
- Savage Attacks. When Largstup scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Chewed gum | A piece of chewed gum. | ||
| 1 | Love Letter |
A love letter, written in Orcish, addressed to 'Largstup', and signed by 'Largcor'. It is rather witty. |
||
| 1 | 5 gp 9 sp 5 cp | Money Pouch | Largstup's money pouch. It has 5 gp, 7 sp and 25 cp in it. | ¾ lb. |
| 1 | 30 gp | Ring Mail | Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. | 40 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 3 sp | Silver ear ring | A plain silver hoop earring. | |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |