Letard Greene
Male Human Arch-Druid
He is an elderly human with green eyes, scruffy dyed blond hair, a big bushy beard, and light brown skin.
Personality Traits: Downbeat, Mean.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 749 AC (Age 51)
Orientation: Hetrosexual
Home: Greene's Apothecary
Settlement: Carnwick
Spouse: Dorcas Songtunnel-Bolgerogers
Mother: Elizabeth Brassseeker (Deceased)
Father: Glli Greene (Deceased)
Children
- Jessey Songtunnel-Bolgerogers - age 18 ♀
- Israel Greene - age 13 ♂
Siblings
- Vannin Brassseeker - age 55 ♀
- Gamel Greene - age 47 ♂
- Minnie Brassseeker - age 42 ♀
- Threl Greene - age 38 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 12 | 12 | 9 | 8 | 10 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 36 | 10 | 30 ft. |
Alignment: lawful evil
Size: Medium
Actions:
- Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Religion +2
Abilities:
- Wild Shape. Letard can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Letard is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common, Otterese, Dwarvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | Door Key | The key to Greene's Apothecary. | ||
| 1 | 1 gp | Fishing tackle | This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting. | 4 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Dorcas" engraved on the inside. | |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 8 gp | Large gold ear hoops | A pair of large gold hoop earrings. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 2 gp 7 cp | Money Pouch | Letard's money pouch. It has 18 sp and 27 cp in it. | ⅞ lb. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |