Karragrh

Female Giant Adventurer

She is an adult giant with amber eyes, long styled strawberry hair, and pale white skin.

Personality Traits: Lost Faith, Serious.

Alignment: neutral.

Born: 724 AC (Age 76)

Orientation: Hetrosexual

Home: None

Settlement: Haknorgville

Mother: Puupar

Father: Ogglehant

Siblings

Statistics

STRDEXCONWISINTCHR
19 10 18 8 6 6
+4 +4 -1 -2 -2

ACHPPassive
Perception
Speed
14 28 9 40 ft.

Alignment: neutral

Size: Huge

Actions:

  • Spear. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +6 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage.

Skills: Athletics +6, Intimidation +0

Abilities:

  • Action Surge. Once per day, Karragrh can take an additional action on their turn.

Spoken Languages: Common, Giant

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 8 matches.
1 17 gp 5 sp Amethyst ring A gold ring, with 1 small a amethyst stone inset.
1 5 gp Amulet A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 1 lb.
1 4 gp 8 sp 4 cp Money Pouch Karragrh's money pouch. It has 4 gp, 6 sp and 24 cp in it. ⅝ lb.
1 50 gp Scale Mail Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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