Ortkar
Male Giant Master Druid
He is an adult giant with green eyes, short curly white hair, a goatee, and pale white skin.
Personality Traits: Secretive, Mean.
Alignment: neutral.
Born: 687 AC (Age 113)
Orientation: Hetrosexual
Home: Ortkar's Potionmaker
Settlement: Haknorgville
Spouse: Norgbat
Mother: Borghurk (Deceased)
Father: Altforg Junior (Deceased)
Children
- Norgdor Junior - age 92 ♀
- Kimval - age 90 ♂
Siblings
Half-Siblings (Father's Side)
- Puubet - age 60 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
17 | 10 | 17 | 11 | 5 | 6 |
+3 | +3 | -2 | -2 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 44 | 10 | 40 ft. |
Alignment: neutral
Size: Huge
Actions:
- Light hammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +6 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Skills: Survival +3, Perception +3
Abilities:
- Wild Shape. Ortkar can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Ortkar is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common, Giant
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | Dog-eared Picture |
A printed image made using a Mirror of Frozen Image. It depicts A Giant woman. The work is not of professional quality, but nonetheless, it is made with care and dedication. |
||
1 | Doodles | Some scribblings on a small scrap of paper. | ||
1 | Door Key | The key to Ortkar's Potionmaker. | ||
1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
1 | 2 gp 9 sp 4 cp | Money Pouch | Ortkar's money pouch. It has 1 gp, 17 sp and 24 cp in it. | ⅞ lb. |
1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
1 | 1 gp | Vial | ||
1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |