Hantcor
Male Koboldian Master Druid's Apprentice
He is an adolescent kobold with orange eyes and dark-blue scales.
Personality Traits: Hilarious, Tired, Daring.
Alignment: chaotic evil.
He is a follower of Kalis. (CE)
Born: 782 AC (Age 18)
Orientation: Hetrosexual
Home: Hurkrit's Potionmaker
Settlement: Camp Gerbit
Mother: Oggleblurg
Father: Botalt
Siblings
- Kernab Junior - age 27 ♂
- Mangoggle - age 26 ♀
Half-Siblings (Mother's Side)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 13 | 11 | 11 | 10 | 9 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 10 | 30 ft. |
Alignment: chaotic evil
Size: Small
Senses: Darkvision
Actions:
- Handaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Medicine +2, Survival +2
Abilities:
- Sunlight Sensitivity. While in sunlight, Hantcor has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics. Hantcor has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
- Wild Shape. Hantcor can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Hantcor is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Kobold
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A matchbook | common | A matchbook containing 3 matches. | ||
| 1 | 50 gp | Alchemist's supplies | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 25 gp 5 sp 3 cp | Engraved Peridot ring | uncommon | A silver ring, with 1 small a peridot stone inset and fine engraving work. | |
| 1 | 5 gp | Handaxe | common | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 2 gp | Holy Symbol (Kalis) | common | A holy symbol in the shape of a skull. | |
| 1 | 2 gp 6 sp 4 cp | Money Pouch | common | Hantcor's money pouch. It has 2 gp, 4 sp and 24 cp in it. | ⅝ lb. |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 45 gp | Studded Leather | common | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 1 cp | Torch | common | A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. | 1 lb. |
| 1 | 5 gp | Wooden staff | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |