Hantcor

Male Koboldian Master Druid's Apprentice

He is an adolescent kobold with orange eyes and dark-blue scales.

Personality Traits: Hilarious, Tired, Daring.

Alignment: chaotic evil.

He is a follower of Kalis. (CE)

Born: 782 AC (Age 18)

Orientation: Hetrosexual

Home: Hurkrit's Potionmaker

Settlement: Camp Gerbit

Mother: Oggleblurg

Father: Botalt

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
12 13 11 11 10 9
+1 +1

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: chaotic evil

Size: Small

Senses: Darkvision

Actions:

  • Handaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Medicine +2, Survival +2

Abilities:

  • Sunlight Sensitivity. While in sunlight, Hantcor has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Hantcor has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
  • Wild Shape. Hantcor can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Hantcor is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Kobold

Inventory

Quantity Value Item Rarity Description Weight
1 A matchbook common A matchbook containing 3 matches.
1 50 gp Alchemist's supplies common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 25 gp 5 sp 3 cp Engraved Peridot ring uncommon A silver ring, with 1 small a peridot stone inset and fine engraving work.
1 5 gp Handaxe common A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp Holy Symbol (Kalis) common A holy symbol in the shape of a skull.
1 2 gp 6 sp 4 cp Money Pouch common Hantcor's money pouch. It has 2 gp, 4 sp and 24 cp in it. ⅝ lb.
1 1 gp Sickle common A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 45 gp Studded Leather common Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 1 cp Torch common A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. 1 lb.
1 5 gp Wooden staff common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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