Hurkrit

Female Koboldian Master Druid

She is an adult kobold with yellow eyes and green scales.

Personality Traits: Extroverted.

Alignment: lawful neutral.

She is a follower of Solos. (LN)

Born: 765 AC (Age 35)

Orientation: Hetrosexual

Home: Hurkrit's Potionmaker

Settlement: Camp Gerbit

Spouse: Olestarn Junior

Mother: Geetglerm

Father: Kernmut (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
12 12 8 9 10 11
+1 +1 -1

ACHPPassive
Perception
Speed
13 28 10 30 ft.

Alignment: lawful neutral

Size: Small

Senses: Darkvision

Actions:

  • Light hammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Javelin. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +4 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Nature +3, Animal Handling +3

Abilities:

  • Sunlight Sensitivity. While in sunlight, Hurkrit has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Hurkrit has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
  • Wild Shape. Hurkrit can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Hurkrit is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Common, Kobold

Inventory

Quantity Value Item Description Weight
1 Door Key The key to Hurkrit's Potionmaker.
1 2 cp Flask or tankard 1 lb.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp Holy Symbol (Solos) A holy symbol in the shape of an icosahedron.
1 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 2 gp Light hammer A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp 2 sp 4 cp Money Pouch Hurkrit's money pouch. It has 1 gp, 10 sp and 24 cp in it. ¾ lb.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 Twine A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

Send Feedback