Agrhgloor
Female Koboldian Pigwoman
She is an elderly kobold with amber eyes and reddish-brown scales.
Personality Traits: Jovial, Downbeat.
Alignment: neutral.
Born: 733 AC (Age 67)
Orientation: Hetrosexual
Home: Pig Field
Settlement: Camp Gerbit
Spouse: Luttser
Mother: Geetdid (Deceased)
Father: Ritkun Junior (Deceased)
Children
Siblings
- Borgtut - age 60 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 13 | 11 | 8 | 9 | 10 |
| -1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 9 | 30 ft. |
Alignment: neutral
Size: Small
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +1, Nature +2
Abilities:
- Sunlight Sensitivity. While in sunlight, Agrhgloor has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics. Agrhgloor has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
Spoken Languages: Common, Kobold
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Grhals Alchemical Tables" |
By Grhal Baker A groundbreaking reference book of chemical combinations and what they do when mixed. Invaluable to the trained alchemist, utterly impenetrable to the layman. When making an arcana skill check with proficiency on the subject of alchemy, you can consult this book to gain +2 to the check. You can only consult one book per check. |
5 lbs. |
| 1 | 5 gp 6 sp | "Love on the high-seas" (Dog-eared) |
By Amber Rose A trashy romance novel. The plot revolves around a woman kidnapped by a suave otterfolk pirate. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 1 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 50 gp | Draft Horse | ||
| 1 | 9 sp 9 cp | Money Pouch | Agrhgloor's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |