Camwor Chubbhouse

Male Half-Orcish Hunter

He is an adult half-orc with amber eyes, a shaved head, a horseshoe moustache, and grey skin.

Personality Traits: Tolerant.

Alignment: neutral evil.

He is a follower of Vastra. (NE)

Born: 782 AC (Age 18)

Orientation: Hetrosexual

Home: Hunters

Settlement: Ferghak Larg

Spouse: Hurkoggle Shields Junior

Mother: Kundunk Chubbhouse

Father: Tavkar Chubbhouse Junior (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
12 9 10 10 12 9
+1 +1

ACHPPassive
Perception
Speed
10 6 10 30 ft.

Alignment: neutral evil

Size: Medium

Senses: Darkvision

Actions:

  • Net. Ranged Weapon Attack: +2 to hit, range 5 / 15 ft., one target. Hit: 1d0 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Animal Handling +2, Nature +3

Abilities:

  • Relentless Endurance. When Camwor is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Camwor can't use this feature again until you finish a long rest.
  • Savage Attacks. When Camwor scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 Comb A comb.
1 Dog-eared Picture A printed image made using a Mirror of Frozen Image. It depicts An Orcish woman. The work is not of professional quality, but nonetheless, it is made with care and dedication.
1 3 gp Gilded copper gorget A heavy gorget made of gilded copper.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Hurkoggle" engraved on the inside.
1 2 gp Holy Symbol (Vastra) A holy symbol in the shape of a coin.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Camwor's money pouch. It has 7 sp and 29 cp in it. ¾ lb.
1 1 gp Net A Martial Ranged weapon. 1d0 slashing damage. Range: 5/15. (Thrown: 5/15.) Properties: Thrown, Special
A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.
3 lbs.

Download as Fantasy Grounds NPC

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