Kernmorg Junior
Female Orcish Hunter
She is an adult orc with grey eyes, long auburn hair tied back in a knot, and light green skin.
Personality Traits: Optimistic.
Alignment: neutral.
Born: 779 AC (Age 21)
Orientation: Hetrosexual
Home: Hunters
Settlement: Ferghak Larg
Spouse: Borgtill
Mother: Serrog
Father: Starnmar Nharimlurlur Junior
Children
- Gloorbet - age 4 ♀
- Serrog Junior - age 0 ♀
Siblings
- Mutdor - age 18 ♀
- Yithurk - age 15 ♀
- Rurtkar - age 9 ♀
- Gortun Nharimlurlur Junior - age 6 ♂
- Marrog - age 4 ♀
- Geetfarg - age 3 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
15 | 12 | 11 | 12 | 9 | 11 |
+2 | +1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 6 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Crossbow, hand. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Sickle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Intimidation +2, Animal Handling +3, Nature +2
Abilities:
- Relentless Endurance. When Kernmorg is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Kernmorg can't use this feature again until you finish a long rest.
- Savage Attacks. When Kernmorg scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
1 | Doodles | Some scribblings on a small scrap of paper. | ||
1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
1 | 9 sp 9 cp | Money Pouch | Kernmorg's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
1 | 16 gp 6 sp | Pair of Quartz encrusted shoulder clasps | An pair of elaborate gilded copper shoulder clasps, with 12 small quartz stones between them. | |
1 | 4 cp | Pipe | A clay pipe. | |
1 | 1 gp | Pipe Leaf |
A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe. |
¹⁄₁₆ lb. |
1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
1 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |