Shamashull Geartik

Male Dragonborn Hunter

He is an adult dragonborn with grey eyes and red scales.

Personality Traits: Idealistic.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 749 AC (Age 52)

Orientation: Hetrosexual

Home: Huntsman

Settlement: Wulwunaxar

Spouse: Rose Geartik

Mother: Darinorbis Hughes-Geartik

Father: Albert Hughes-Geartik (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
13 12 9 11 11 10
+1 +1

ACHPPassive
Perception
Speed
11 6 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Crossbow, light. Ranged Weapon Attack: +3 to hit, range 80 / 320 ft., one target. Hit: 1d8 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Animal Handling +2, Nature +2

Abilities:

  • Breath Weapon. As an action Shamashull exhales a 15 ft cone of fire. Each creature in the area must make a dexterity save DC 10. On a failed save they take 2d6 fire damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Shamashull has resistance to fire damage.

Spoken Languages: Draconic, Common

Inventory

Quantity Value Item Description Weight
1 4 gp Bottle of Cabernet Sauvignon (Oak aged, Vintage 787) A red wine, with notes of blackcurrant and cedar. 2½ lbs.
1 25 gp Crossbow, light A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed 5 lbs.
1 50 gp Draft Horse
1 Fresh hunk of meat A fresh hunk of meat.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Rose" engraved on the inside.
1 3 gp Gold ear ring A plain gold hoop earring.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 1 sp 5 cp Jagged tooth necklace The tooth from a large predator, strung on a leather chord.
1 9 sp 9 cp Money Pouch Shamashull's money pouch. It has 8 sp and 19 cp in it. ½ lb.

Download as Fantasy Grounds NPC

Send Feedback