Norgrit Anairor Smallhair Nartut

Male Gnomish Hunter

He is an adult gnome with hazel eyes, strawberry blond hair in braids, a handlebar moustache, and medium brown skin.

Personality Traits: Optimistic, Personable.

Alignment: lawful evil.

He is a follower of Xor. (LE)

Born: 763 AC (Age 37)

Orientation: Hetrosexual

Home: Hunters

Settlement: Forgabglind

Mother: Óibur Iccurin Nimlothwen Ibur Nartut

Father: Faur Bronzeminer Naróin Geetmar Nartut

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 9 9 11 11
-2

ACHPPassive
Perception
Speed
10 6 10 25 ft.

Alignment: lawful evil

Size: Small

Senses: Darkvision

Actions:

  • Sling. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d4 bludgeoning damage.
  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +2

Abilities:

  • Gnome Cunning. Norgrit has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Spoken Languages: Gnomish, Common, Halfling (basic)

Inventory

Quantity Value Item Description Weight
1 10 gp "Traditional Dwarven Songs" By Tinuien Summell

Contains lyrics and musical notation for many traditional dwarven bard songs. It contains the original dwarvish and common translations.
5 lbs.
1 Dice A standard six-sided die.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Norgrit's money pouch. It has 8 sp and 19 cp in it. ½ lb.
1 1 sp Polished stone necklace A string of small polished stone beads.
1 3 sp Silver ear stud A plain silver stud, with a pin & clasp.
1 1 sp Sling A Simple Ranged weapon. 1d4 bludgeoning damage. Range: 30/120. Properties: Ammunition

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