Derkun Junior

Male Orcish Housekeeper

He is an adolescent orc with grey eyes, short auburn hair, and medium green skin.

Personality Traits: Idealistic, Mean, Impatient.

Alignment: neutral.

Born: 792 AC (Age 8)

Orientation: Hetrosexual

Home: Vegetable Patch

Settlement: Puugot's Victory

Mother: Killblurg

Father: Huntav

Siblings

Statistics

STRDEXCONWISINTCHR
12 9 12 8 11 9
+1 +1 -1

ACHPPassive
Perception
Speed
10 5 9 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Perception +1

Abilities:

  • Relentless Endurance. When Derkun is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Derkun can't use this feature again until you finish a long rest.
  • Savage Attacks. When Derkun scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 2 cp Broom A well used broom.
1 Comb A comb.
1 7 cp Money Pouch Derkun's money pouch. It has 7 cp in it. ⅛ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.

Download as Fantasy Grounds NPC

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