Killkun
Male Orcish Housekeeper
He is an adolescent orc with grey eyes, a shaved head, and chalky white skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 791 AC (Age 9)
Orientation: Hetrosexual
Home: Fish Pond
Settlement: Puugot's Victory
Mother: Starnab
Father: Yarser Junior
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 10 | 9 | 11 | 13 | 8 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +1, Persuasion +1
Abilities:
- Relentless Endurance. When Killkun is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Killkun can't use this feature again until you finish a long rest.
- Savage Attacks. When Killkun scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 cp | Broom | A well used broom. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 1 gp 8 sp 9 cp | Money Pouch | Killkun's money pouch. It has 16 sp and 29 cp in it. | ⅞ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 28 gp 2 sp | Pair of Quartz encrusted shoulder clasps | An pair of elaborate silver shoulder clasps, with 10 medium quartz stones between them. | |
| 1 | Shopping list | An old shopping list with most of the items crossed off. |