Cambot
Female Koboldian Housekeeper
She is an adult kobold with yellow eyes and tan scales.
Personality Traits: Humorless, Tolerant, Mean.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 762 AC (Age 39)
Orientation: Hetrosexual
Home: Lichen Cave
Settlement: Camp Rallborg
Spouse: Narntun
Mother: Kiltole
Father: Yitgot
Children
- Tonrog - age 14 ♂
- Hantger - age 12 ♂
- Kiltole Junior - age 9 ♀
- Didpar - age 6 ♂
Siblings
- Kimkun Junior - age 47 ♀
- Glermbit - age 28 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 13 | 10 | 10 | 12 | 10 |
| -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral good
Size: Small
Senses: Darkvision
Actions:
- Handaxe. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Abilities:
- Sunlight Sensitivity. While in sunlight, Cambot has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics. Cambot has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
Spoken Languages: Common, Kobold
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp 5 sp 8 cp | Extravagant Quartz necklace | A pewter necklace, with a string of 2 small quartz gems. | |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 2 gp 7 sp 4 cp | Money Pouch | Cambot's money pouch. It has 2 gp, 5 sp and 24 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |
| 1 | 17 gp 5 sp | Tourmaline ring | A gold ring, with 1 small a tourmaline stone inset. |