Rurtrall Junior
Female Koboldian Bandit
She is an adult kobold with yellow eyes and orange-brown scales.
Personality Traits: Irritable.
Alignment: neutral.
Born: 748 AC (Age 52)
Orientation: Hetrosexual
Home: None
Settlement: Camp Rallborg
Spouse: Tutgloor Junior (Deceased)
Mother: Hergeb (Deceased)
Father: Turnnar (Deceased)
Children
- Recruit Fantav - age 32 ♂
- Volstarn - age 31 ♀
- Hergeb Junior - age 29 ♀
- Karrsug - age 27 ♂
- Yitmar - age 19 ♀
- Marlurg - age 17 ♀
Siblings
- Jergjerg - age 48 ♀
Half-Siblings (Father's Side)
- Tonfizz - age 40 ♀
- Lornnorg Junior - age 34 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 13 | 9 | 11 | 9 | 12 |
| -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Small
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +3, Perception +2, Deception +3
Abilities:
- Sunlight Sensitivity. While in sunlight, Rurtrall has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics. Rurtrall has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
- Sneak Attack. Once per turn, Rurtrall can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Rurtrall knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Kobold
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Child's drawing | common | A child's drawing of a dog. | ||
| 3 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 10 gp | Leather | common | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp 5 sp 6 cp | Money Pouch | common | Rurtrall's money pouch. It has 2 gp, 25 sp and 6 cp in it. | ⅝ lb. |
| 1 | 20 gp | Orb | common | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 3 lbs. |
| 1 | 25 gp 4 cp | Quartz-studded pewter horn sleeve | uncommon | A sleeve of pewter, to be worn around a horn, studded with 2 large quartzs. | |
| 1 | 25 gp | Thieves' tools | common | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |