Cloorit
Male Otterfolk Housekeeper
He is an adult otterfolk with black eyes and light brown fur with white patches.
Personality Traits: Tolerant, Kind.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 785 AC (Age 15)
Orientation: Hetrosexual
Home: Jeyen's Quality Plasterers
Settlement: Grimsden
Mother: Jeyen
Father: Freyemeek (Deceased)
Siblings
- Theyep - age 24 ♀
- Weyekol - age 24 ♂
- Wheyerup - age 21 ♂
- Kerit - age 18 ♂
- Shulutee - age 15 ♀
- Ketu - age 14 ♀
- Nootee - age 14 ♀
Half-Siblings (Mother's Side)
- Weyetu - age 6 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 8 | 7 | 9 | 12 |
| -2 | +1 | -1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 3 | 9 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Perception +1
Abilities:
- Hold Breath. Cloorit can hold their breath for up to 30 minutes at a time.
- Bite. Cloorit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 1 gp 4 cp | Money Pouch | common | Cloorit's money pouch. It has 1 gp and 4 cp in it. | ⅛ lb. |
| 1 | Pouch of basil | common | A small pouch containing dried basil. It has lost its potency. | ||
| 1 | 5 sp | Tinderbox | common | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |
| 1 | 120 gp | Wind-up drome | uncommon |
A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop. The drome has a key which when wound for 6 seconds (1 turn) powers the drome for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |