Cloorit

Male Otterfolk Housekeeper

He is an adult otterfolk with black eyes and light brown fur with white patches.

Personality Traits: Tolerant, Kind.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 785 AC (Age 15)

Orientation: Hetrosexual

Home: Jeyen's Quality Plasterers

Settlement: Grimsden

Mother: Jeyen

Father: Freyemeek (Deceased)

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
6 12 8 7 9 12
-2 +1 -1 -1 +1

ACHPPassive
Perception
Speed
11 3 9 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Perception +1

Abilities:

  • Hold Breath. Cloorit can hold their breath for up to 30 minutes at a time.
  • Bite. Cloorit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 cp Flask or tankard common 1 lb.
1 2 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 1 gp 4 cp Money Pouch common Cloorit's money pouch. It has 1 gp and 4 cp in it. ⅛ lb.
1 Pouch of basil common A small pouch containing dried basil. It has lost its potency.
1 5 sp Tinderbox common This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.
1 120 gp Wind-up drome uncommon A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop.

The drome has a key which when wound for 6 seconds (1 turn) powers the drome for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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