Hiey
Female Otterfolk Bandit
She is an adult otterfolk with grey eyes and white fur with black fur on their face and chest.
Personality Traits: Jovial, Pessimistic, Impatient.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 763 AC (Age 37)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp (immigrated from Grimsden)
Mother: Shrieru (Deceased)
Father: Whookin (Deceased)
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 8 | 10 | 10 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 9 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Sleight of Hand +3, Acrobatics +3, Deception +2
Abilities:
- Hold Breath. Hiey can hold their breath for up to 30 minutes at a time.
- Bite. Hiey can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Sneak Attack. Once per turn, Hiey can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Hiey knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | Crystal | common | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 1 lb. |
| 6 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 10 gp | Leather | common | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 3 gp 9 sp 3 cp | Money Pouch | common | Hiey's money pouch. It has 1 gp, 27 sp and 23 cp in it. | 1 lbs. |
| 1 | 5 gp 7 sp | Quartz dangle earrings | common | A pair of silver earrings, with medium quartz stones hanging. | |
| 1 | 25 gp | Thieves' tools | common | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |
| 1 | 25 gp 7 cp | Topaz necklace | uncommon | A pewter necklace, with a small topaz gem hanging from it. |