Harriett Church

Female Human

She is an elderly human with amber eyes (behind a pair of spectacles), thin scruffy grey hair, and pale white skin.

Personality Traits: Downbeat, Evasive.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 745 AC (Age 55)

Orientation: Hetrosexual

Home: Orchard

Settlement: Pudbourne

Mother: Isabelle Church (Deceased)

Father: Arnold Church (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
8 9 8 11 9 10
-1 -1

ACHPPassive
Perception
Speed
10 3 10 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Darts (Gaming set). Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +2

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Grhals Alchemical Tables" By Grhal Baker

A groundbreaking reference book of chemical combinations and what they do when mixed. Invaluable to the trained alchemist, utterly impenetrable to the layman. When making an arcana skill check with proficiency on the subject of alchemy, you can consult this book to gain +2 to the check. You can only consult one book per check.
5 lbs.
1 10 gp "Traditional Otterfolk Songs" By Tinuien Summell

Contains lyrics and musical notation for many traditional otterfolk bard songs. It contains the original otterese and common translations.
5 lbs.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 8 sp Darts (Gaming set) A Simple Ranged weapon. 1 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.)

A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true.
10 lbs.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 1 gp 2 sp 4 cp Money Pouch Harriett's money pouch. It has 11 sp and 14 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 1 gp Rope, hempen (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 10 lbs.
1 2 cp Soap

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