Altalt

Male Orcish Bandit

He is an adult orc with one black eye (his left is closed and scarred), short curly strawberry hair, a clean shaven face, and grey skin.

Personality Traits: Shy, Daring.

Alignment: neutral.

Born: 785 AC (Age 15)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Camp Parrurt)

Mother: Ritkor (Deceased)

Father: Valhock (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 8 8 11 10
+1 -1 -1

ACHPPassive
Perception
Speed
12 14 9 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +2, Sleight of Hand +3, Stealth +3, Deception +2

Abilities:

  • Relentless Endurance. When Altalt is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Altalt can't use this feature again until you finish a long rest.
  • Savage Attacks. When Altalt scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Altalt can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Altalt knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 5 sp 6 cp Money Pouch Altalt's money pouch. It has 2 gp, 13 sp and 26 cp in it. ⅞ lb.
1 Pocket lint Some pocket lint.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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