Killrurt

Male Orcish Hunter

He is an adult orc with black eyes, light-brown hair in braids, a clean shaven face, and light green skin.

Personality Traits: Pessimistic, Unperturbed, Honest.

Alignment: neutral evil.

He is a follower of Vastra. (NE)

Born: 784 AC (Age 16)

Orientation: Hetrosexual

Home: Hunters

Settlement: Camp Parrurt

Spouse: Sargent Ritort

Mother: Ortherg (Deceased)

Father: Rurtfarg (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
13 9 12 10 10 11
+1 +1

ACHPPassive
Perception
Speed
10 7 10 30 ft.

Alignment: neutral evil

Size: Medium

Senses: Darkvision

Actions:

  • Sling. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Animal Handling +2, Nature +2

Abilities:

  • Relentless Endurance. When Killrurt is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Killrurt can't use this feature again until you finish a long rest.
  • Savage Attacks. When Killrurt scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 50 gp Draft Horse
1 5 cp Engraved pewter ring A pewter ring, with distinctive orcish engraving.
1 2 gp Grappling hook 4 lbs.
1 2 gp Holy Symbol (Vastra) A holy symbol in the shape of a coin.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Killrurt's money pouch. It has 7 sp and 29 cp in it. ¾ lb.
1 Pouch of thyme A small pouch containing dried thyme. It has lost its potency.
1 3 sp Silver ear stud A plain silver stud, with a pin & clasp.
1 1 sp Sling A Simple Ranged weapon. 1d4 bludgeoning damage. Range: 30/120. Properties: Ammunition

Download as Fantasy Grounds NPC

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