Tinmar
Male Orcish Confidence Trickster
He is an adult orc with one black eye (his left is closed and scarred), scruffy strawberry hair, a big bushy beard, and grey skin.
Personality Traits: Jovial, Evasive.
Alignment: neutral.
Born: 769 AC (Age 31)
Orientation: Hetrosexual
Home: None
Settlement: Camp Parrurt
Mother: Killrurt (Deceased)
Father: Kunkand (Deceased)
Siblings
Half-Siblings (Father's Side)
- Parlurg - age 16 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 7 | 9 | 12 | 13 | 10 |
| -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 6 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, Sleight of Hand +1, Deception +2, Perception +3
Abilities:
- Relentless Endurance. When Tinmar is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Tinmar can't use this feature again until you finish a long rest.
- Savage Attacks. When Tinmar scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, Tinmar can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Tinmar knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Lurgid bee" |
By Peree Doolapup A collection of pretty awful experimental poems. |
5 lbs. |
| 1 | 15 gp | Clothes, fine | 6 lbs. | |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 sp | Dice and Cups (Gaming set) |
A set of 20 dice and 4 cups used to play Pirate's Dice and similar games. The dice are made from clay. |
½ lb. |
| 1 | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 1 | 15 gp | Forgery Kit | This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. | 5 lbs. |
| 1 | Fresh bread slice | A fresh bread slice. | ||
| 1 | 12 gp 8 sp 5 cp | Jade gilded copper chain bracelet | A short chain of tiny gilded copper links, with a small jade attached. | |
| 1 | 11 gp 3 sp 4 cp | Money Pouch | Tinmar's money pouch. It has 9 gp, 23 sp and 4 cp in it. | ¾ lb. |
| 1 | 2 gp | Thin gold ear ring | A thin hoop of gold wire, worn as an earring. |