Eunisia Barnard

Female Human Arch-Druid's Apprentice

She is an adolescent human with amber eyes, dark-brown hair in a ponytail, and medium brown skin.

Personality Traits: Responsible, Tolerant.

Alignment: neutral.

Born: 783 AC (Age 17)

Orientation: Hetrosexual

Home: Pool-Noble's Apothecary

Settlement: Port Shilcliffe

Mother: Mattie Barnard

Father: Curtis Barnard

Siblings

Statistics

STRDEXCONWISINTCHR
9 8 11 14 10 11
-1 +2

ACHPPassive
Perception
Speed
10 16 12 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Scimitar. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Survival +4, Insight +4

Abilities:

  • Wild Shape. Eunisia can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Eunisia is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 Comb A comb.
1 4 sp Copper tiara A copper tiara.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 25 gp Hourglass 1 lb.
1 1 gp 4 sp Money Pouch Eunisia's money pouch. It has 1 gp and 4 sp in it. ⅛ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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