Osmer Barnard

Male Human Housekeeper

He is an adult human with amber eyes, very short auburn hair, a handlebar moustache, and light brown skin.

Personality Traits: Irritable.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 759 AC (Age 41)

Orientation: Hetrosexual

Home: Pinkham's Furriers

Settlement: Port Altrinworth (immigrated from Port Shilcliffe)

Spouse: Elizabeth Barnard

Mother: Jennet Barnard (Deceased)

Father: Hugo Barnard (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 12 10 12 11
-2 +1 +1

ACHPPassive
Perception
Speed
10 5 10 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +2

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 6 gp 5 sp A solid gold neck ring A chorded gold band, with a loop clasp, worn around the neck.
1 1 gp 5 sp Electrum ear stud A plain electrum stud, with a pin & clasp.
1 Empty bottle An empty bottle that once contained a beverage.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Elizabeth" engraved on the inside.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 1 gp 8 sp 3 cp Money Pouch Osmer's money pouch. It has 16 sp and 23 cp in it. ¾ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.

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