Esther Forgstarn
Female Human Housekeeper
She is an adult human with amber eyes, long tied back dyed blond hair, and medium brown skin.
Personality Traits: Honest, Optimistic, Responsible.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 754 AC (Age 45)
Orientation: Hetrosexual
Home: Forgstarn's Cobblers
Settlement: Hildstead (immigrated from Port Shilcliffe)
Spouse: Bertram Forgstarn
Mother: Deborah Barnard (Deceased)
Father: Fastre Barnard (Deceased)
Children
- Jose Forgstarn - age 6 ♂
- Marvin Forgstarn - age 2 ♂
Siblings
- Adela Cotton - age 52 ♀
- Stuart Barnard - age 52 ♂
- Eddie Barnard - age 48 ♂
- Denise Barnard - age 42 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 11 | 8 | 13 | 10 | 8 |
| -1 | -1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 3 | 11 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Bertram" engraved on the inside. | |
| 1 | Handkerchief | A small square of cloth with Esther stitched in one corner. | ||
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 sp 7 cp | Money Pouch | Esther's money pouch. It has 2 sp and 7 cp in it. | ³⁄₁₆ lb. |
| 1 | 2 cp | Soap |