Dergferg
Male Half-Orcish Hunter
He is an adult half-orc with hazel eyes, short curly brown hair, a clean shaven face, and medium green skin.
Personality Traits: Extroverted, Lost Faith.
Alignment: lawful neutral.
He is a follower of Xor. (LE)
Born: 772 AC (Age 28)
Orientation: Bisexual
Home: Hunters
Settlement: Camp Karpit
Spouse: Hurkbot
Mother: Geetkern (Deceased)
Father: Volkun (Deceased)
Siblings
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
15 | 12 | 9 | 8 | 9 | 10 |
+2 | +1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 6 | 9 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Senses: Darkvision
Actions:
- Crossbow, hand. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Intimidation +2, Animal Handling +1, Nature +2
Abilities:
- Relentless Endurance. When Dergferg is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Dergferg can't use this feature again until you finish a long rest.
- Savage Attacks. When Dergferg scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
1 | 50 gp | Draft Horse | ||
1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Hurkbot" engraved on the inside. | |
1 | 2 gp | Holy Symbol (Xor) | A holy symbol in the shape of crossed swords. | |
1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
1 | 9 sp 9 cp | Money Pouch | Dergferg's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |