Bertie Gregory
Female Human Troubadour
She is an adult human with amber eyes, dark-brown hair in a bun, and light brown skin.
Personality Traits: Evasive.
Alignment: neutral.
Born: 755 AC (Age 45)
Orientation: Hetrosexual
Home: None
Settlement: Wetherend
Mother: Lavinia Gregory (Deceased)
Father: Dudoll Gregory (Deceased)
Siblings
- Clayton Gregory the 2nd - age 48 ♂
- Kathryn Gregory - age 42 ♀
- Wymerus Gregory - age 37 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 8 | 12 | 12 | 11 | 11 |
| +1 | -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 18 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Rapier. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
- Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Performance +2, Persuasion +2
Abilities:
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Bertie can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Bertie is a spellcaster. Her spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "The cleric" |
By Bofáin Taleforger Fiction. Deep in a dwarven city, an ordinary cleric is thrust in to a web of politics when a lord is assassinated. She must uncover the truth of the plot, but does not know who to trust. |
5 lbs. |
| 1 | 30 gp | Bagpipes | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 6 lbs. |
| 1 | Dice | A standard six-sided die. | ||
| 1 | 15 gp | Longsword | A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile | 3 lbs. |
| 1 | 35 gp | Lute | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 2 lbs. |
| 1 | 5 gp 7 cp | Money Pouch | Bertie's money pouch. It has 4 gp, 10 sp and 7 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |