Pamphilha Bolgehole
Female Otterfolk Angler
She is an adult otterfolk with grey eyes and grey fur with light brown fur on their face.
Personality Traits: Impatient, Tense.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 775 AC (Age 25)
Orientation: Hetrosexual
Home: Sea Cove
Settlement: Whitbrook
Spouse: Preyelee Barnett
Mother: Froola Bolgehole (Deceased)
Father: Glóuith Songfoot (Deceased)
Siblings
- Óirór Bolgehole - age 36 ♀
- Daerod Songfoot - age 25 ♂
- Julula Bolgehole - age 19 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 7 | 8 | 10 | 10 |
| -2 | +2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 9 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Animal Handling +1, Nature +2
Abilities:
- Hold Breath. Pamphilha can hold their breath for up to 30 minutes at a time.
- Bite. Pamphilha can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 50 gp | Draft Horse | common | ||
| 1 | Fresh bread slice | common | A fresh bread slice. | ||
| 1 | 2 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Pamphilha's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | Smooth Stone | common | A tumbled smooth stone with "Preyelee" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 60 gp | Wind-up lamp | uncommon |
When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet. The lamp has a key which when wound for 6 seconds (1 turn) powers the lamp for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |