Pleere Bolgehole

Female Otterfolk Housekeeper

She is an adult otterfolk with grey eyes and grey fur with light brown fur on their feet.

Personality Traits: Tolerant.

Alignment: neutral.

Born: 774 AC (Age 26)

Orientation: Hetrosexual

Home: Bush's Manor

Settlement: Whitbrook

Mother: Shretu Bolgehole (Deceased)

Father: Rheameep Bolgehole (Deceased)

Statistics

STRDEXCONWISINTCHR
6 12 7 7 11 11
-2 +1 -1 -1

ACHPPassive
Perception
Speed
11 3 9 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Insight +1

Abilities:

  • Hold Breath. Pleere can hold their breath for up to 30 minutes at a time.
  • Bite. Pleere can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 7 gp "A simpler life" By Amber Rose

A trashy romance novel. In this fish out of water story, the daughter of a wealthy city family is sent to live on a farm.
5 lbs.
1 8 gp "Delving Deeper" (Dog-eared) By Thóni Eagertunnel

A guide on the construction of deep mineshafts, with a particular emphases on how to do so safely. It covers such mining disasters as cave-ins, flooding, gas-pockets and monster attacks.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 5 cp Bucket 2 lbs.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 13 gp 6 sp Jade tiara A gilded copper tiara, with a small jade inset.
1 5 gp Mirror, steel ½ lb.
1 1 gp 6 sp 9 cp Money Pouch Pleere's money pouch. It has 1 gp, 4 sp and 29 cp in it. ⅝ lb.
1 Pocket lint Some pocket lint.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

Download as Fantasy Grounds NPC

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