Narundin Oldminer

Male Dwarven Bandit

He is an adult dwarf with hazel eyes (the left of which is glass), a black quiff, a full beard, and dark brown skin.

Personality Traits: Secretive, Kind, Shy.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 740 AC (Age 60)

Orientation: Hetrosexual

Home: None

Settlement: Chertdeep

Mother: Ibliarin daughter of Náorn

Father: Gimni Oldminer

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 12 10 12 11
-2 +1 +1

ACHPPassive
Perception
Speed
11 20 10 25 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Acrobatics +2, Stealth +2

Abilities:

  • Dwarven Resilience. Narundin has advantage on saving throws against poison, and they have resistance against poison damage.
  • Sneak Attack. Once per turn, Narundin can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Narundin knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 A short pencil A short pencil.
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Fresh hunk of cheese A fresh hunk of cheese.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 2 sp Money Pouch Narundin's money pouch. It has 4 gp, 10 sp and 20 cp in it. ⅝ lb.

Download as Fantasy Grounds NPC

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