Marder Junior

Female Orcish Forger

She is an elderly orc with grey eyes, scruffy white hair, and grey skin.

Personality Traits: Greedy.

Alignment: neutral.

Born: 761 AC (Age 39)

Orientation: Hetrosexual

Home: None

Settlement: Volreg Mar

Spouse: Mutlol (Deceased)

Mother: Rurtkand (Deceased)

Father: Serbat Junior (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
14 8 12 9 10 9
+2 -1 +1

ACHPPassive
Perception
Speed
10 18 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Intimidation +2, Sleight of Hand +1, Stealth +1, Deception +2

Abilities:

  • Relentless Endurance. When Marder is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Marder can't use this feature again until you finish a long rest.
  • Savage Attacks. When Marder scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Marder can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Marder knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
3 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 12 gp 1 sp 5 cp Grandiose Quartz necklace A silver necklace, with a string of 9 small quartz gems.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 2 sp 7 cp Money Pouch Marder's money pouch. It has 4 gp, 2 sp and 7 cp in it. ¼ lb.
1 Rusty nail A rusty old nail.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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