Cheameep

Male Otterfolk Housekeeper

He is an adult otterfolk with grey eyes (behind a pair of spectacles) and medium brown fur with light brown fur on their feet.

Personality Traits: Impatient, Evasive, Tense.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 787 AC (Age 13)

Orientation: Hetrosexual

Home: Pleenpup's Healers

Settlement: Plyden

Mother: Meatee

Father: Deyemeek (Deceased)

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
10 11 10 13 11 11
+1

ACHPPassive
Perception
Speed
10 4 11 30 ft.

Alignment: lawful good

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Insight +3

Abilities:

  • Hold Breath. Cheameep can hold their breath for up to 30 minutes at a time.
  • Bite. Cheameep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 6 gp 5 sp A solid gold neck ring A chorded gold band, with a loop clasp, worn around the neck.
1 5 cp Bucket 2 lbs.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp 5 sp Electrum signet ring A electrum band, shaped with flat section embossed with the cheameep family crest.
1 5 gp Mirror, steel ½ lb.
1 1 gp 7 sp 6 cp Money Pouch Cheameep's money pouch. It has 16 sp and 16 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
4 Rusty nail A rusty old nail.

Download as Fantasy Grounds NPC

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