Theyemeek
Male Otterfolk Housekeeper
He is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their feet.
Personality Traits: Tired, Serious, Evasive.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 769 AC (Age 31)
Orientation: Hetrosexual
Home: Feyetee's Coopers
Settlement: Plyden
Mother: Feyetee
Father: Meelee (Deceased)
Siblings
- Fleetee - age 36 ♀
- Rere - age 33 ♀
- Lekol - age 30 ♂
- Meay - age 30 ♀
- Mealo - age 27 ♂
- Cheyetee - age 27 ♀
- Dulureep - age 27 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 13 | 11 | 9 | 10 | 11 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +3, History +2
Abilities:
- Hold Breath. Theyemeek can hold their breath for up to 30 minutes at a time.
- Bite. Theyemeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 25 gp 5 sp 5 cp | Amethyst-studded ring | common | A silver ring, with 2 small amethyst stones inset. | |
| 1 | 1 cp | Candle | common | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 3 | Chewed gum | common | A piece of chewed gum. | ||
| 1 | 25 gp 5 sp 3 cp | Engraved Alexandrite ring | uncommon | A silver ring, with 1 small a alexandrite stone inset and fine engraving work. | |
| 1 | 1 gp 9 cp | Money Pouch | common | Theyemeek's money pouch. It has 10 sp and 9 cp in it. | ⅜ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 2 cp | Soap | common |