Zierit
Male Otterfolk Housekeeper
He is an adolescent otterfolk with grey eyes and black fur with dark brown fur on their face and chest.
Personality Traits: Shy.
Alignment: chaotic good.
He is a follower of Solina. (LG)
Born: 788 AC (Age 12)
Orientation: Hetrosexual
Home: River Inlet
Settlement: Port Appden
Mother: Chulutu
Father: Feyemeek Sheeteepup
Siblings
- Freall - age 18 ♂
- Retee - age 16 ♀
- Demeep - age 16 ♂
- Piekol - age 14 ♂
- Llielee - age 10 ♂
- Thrulumeek - age 9 ♂
- Keru - age 9 ♀
- Shroor - age 4 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 8 | 12 | 10 | 11 |
| -2 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 3 | 11 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Insight +3
Abilities:
- Hold Breath. Zierit can hold their breath for up to 30 minutes at a time.
- Bite. Zierit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Chewed gum | A piece of chewed gum. | ||
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 1 gp 7 cp | Money Pouch | Zierit's money pouch. It has 9 sp and 17 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |