Copperquench Maglorfiod Dimpeaduion Watence Frerini

Male Gnomish Housekeeper

He is an adult gnome with grey eyes, short dyed dark green hair in a side parting, a horseshoe moustache, and pale white skin.

Personality Traits: Idealistic.

Alignment: lawful good.

He is a follower of Caspio. (CG)

Born: 733 AC (Age 67)

Orientation: Bisexual

Home: Hunters

Settlement: Port Urweashalh

Spouse: Oggleglerm Forgnint Doar Bronzechest Frerini

Mother: Lighthouse Eledhwoth Wrakrivjhth Nerdda Watence (Deceased)

Father: Nalyassinn Elaryndtyn Wratysann Orbrysar Watence (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 8 10 13 9
-2 -1 +1

ACHPPassive
Perception
Speed
10 3 10 25 ft.

Alignment: lawful good

Size: Small

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0

Abilities:

  • Gnome Cunning. Copperquench has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Spoken Languages: Gnomish, Common

Inventory

Quantity Value Item Description Weight
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Oggleglerm Forgnint Doar Bronzechest" engraved on the inside.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 1 gp 9 sp 3 cp Money Pouch Copperquench's money pouch. It has 18 sp and 13 cp in it. ⅝ lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 2 sp Paper (one sheet)

Download as Fantasy Grounds NPC

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