Israel Camp
Male Human Housekeeper
He is an adult human with blue eyes, very short brown hair, a full beard, and light brown skin.
Personality Traits: Humorless.
Alignment: chaotic neutral.
Born: 752 AC (Age 49)
Orientation: Hetrosexual
Home: Orchard
Settlement: Hadwell
Spouse: Rebecca Camp
Children
- Ricardus Camp - age 24 ♂
- Essie Camp - age 21 ♀
- Bartholomeus Camp - age 14 ♂
- Herewardus Camp - age 12 ♂
- Harriett Camp - age 9 ♀
- Rees Camp - age 6 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 7 | 11 | 13 | 12 | 10 |
| -2 | -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 4 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +3
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Mixology Magic" |
By Webb Oldchest Korort Ebnint Cloudy Pandorane The title and cover of this book suggest it to be an arcane tome. But inside are directions on how to mix alcohols with tonics, fruit juices and teas. These sweet alcohol infusions are a gnomish specialty. |
5 lbs. |
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | Dice | A standard six-sided die. | ||
| 1 | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Rebecca" engraved on the inside. | |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 7 sp 7 cp | Money Pouch | Israel's money pouch. It has 5 sp and 27 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |