Ritgor Cemtuor
Female Orcish Master Cobbler's Apprentice
She is an adolescent orc with grey eyes, blond hair in a ponytail, and grey skin.
Personality Traits: Kind.
Alignment: neutral good.
Born: 791 AC (Age 9)
Orientation: Hetrosexual
Home: Ogglekun's Discount Cobblers
Settlement: Birmingcombe
Mother: Didmorg Cemtuor
Father: Gorwow
Siblings
- Forgkar - age 6 ♂
- Morgbot Cemtuor - age 5 ♀
- Mutwow Cemtuor - age 4 ♀
- Oleton - age 1 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 10 | 11 | 11 | 12 | 10 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +2, Persuasion +2
Abilities:
- Relentless Endurance. When Ritgor is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Ritgor can't use this feature again until you finish a long rest.
- Savage Attacks. When Ritgor scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp 5 sp | A bracelet | A cord of platted leather with a small number of platinum beads. | |
| 1 | Button | A loose yellow button. | ||
| 1 | 3 gp | Electrum necklace | A plain electrum necklace. | |
| 1 | 5 gp | Leatherworker's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 5 lbs. |
| 1 | 1 gp 4 sp 7 cp | Money Pouch | Ritgor's money pouch. It has 13 sp and 17 cp in it. | ⅝ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |